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It takes three spacechem
It takes three spacechem









it takes three spacechem

(In some ways, pretending that water, air, and salt atoms make sleeping gas makes for something more forgivable than that you have a machine that can perform chemistry using robots whose components must be sub-atomic in scale that somehow can fire hydrogen atoms from its little cannon on one side while activating its tractor beam on the other. So having compared this game to both SpaceChem and Opus Magnum, I have to say this game is far more similar to a stripped-down version of Opus Magnum in all ways but the mere absurd pretense that what you’re doing has anything to do with real chemistry. Gaming History Doesn’t Repeat, But It Does Rhyme Regardless, it’s pretty plainly understandable why Zachtronics games are ludicrously niche, and drive even those “hard game” fans running for the hills. (I swear, I’ll get a deal that makes non-“cheating” possible, sometime!) Somewhat like Getting Over It with Bennet Foddy, Zachtronics games are almost exercises in masochism where you wallow in stress just for the release of accomplishment… Except the release here makes you feel smart for outsmarting nearly the entire world, rather than just managing a really fiddly physics puzzle. That said, I can open up one of my existing “good enough to pass the level” solutions, and see that to get to the top percentile, I need to shave two cycles from an already-complex solution, and wind up banging my head on the desk after an hour before deciding to go play that darn solitaire minigame, instead.

#It takes three spacechem free#

(See also, Tarn Adams’s Dwarf Fortress.) It’s honestly a shame, because Zachtronics has either directly or indirectly created whole genres and sub-genres, including his Infiniminer prototype being a clear inspiration for Minecraft, and “Zach-Like” (besides being a free autobiography of his history of programming) is becoming a sub-genre of games expressly based upon his work. Zachtronics is one of those developers that seems to get a lot more love from actual programmers who then go on to produce smash-hit games based upon his work than actual players of his titles that often wind up being quite niche.











It takes three spacechem